public abstract class NPCMonsterAbstract<N extends NPCEntityMonster,B extends org.bukkit.entity.Monster> extends NPCInsentientAbstract<N,B>
entityLivingFieldResolver, entityLivingMethodResolver
entityFieldResolver, entityMethodResolver, nbtHandler, npcEntityFieldResolver, npcEntityMethodResolver, pluginName
Constructor and Description |
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NPCMonsterAbstract(N npcEntity) |
clearGoalSelector, clearTargetSelector, getGoalListB, getGoalListC, getGoalSelector, getTargetListB, getTargetListC, getTargetSelector, postInit
clampYaw, getEntityLivingField, invokeEntityLivingMethod, invokeEntityLivingMethod, lookAt, moveForward, moveWithHeading, onDie, onHeadingMove, pathfindTo, refreshEquipment, refreshSlot, setBodyYaw, setEntityLivingField, setHeadYaw, setPitch, setYaw, tickAI
broadcastGlobalPacket, broadcastPacket, despawn, getAbsoluteBoundingBox, getBoundingBox, getBukkitEntity, getEntityField, getEntityType, getName, getNbtData, getNpcEntity, getNPCField, getNpcType, getPlugin, getUniqueId, invokeEntityMethod, invokeEntityMethod, invokeNPCMethod, invokeNPCMethod, isNameVisible, isPersistent, onBaseTick, onCollide, onDamage, onDie, onMotion, onMove, onNBTRead, onNBTWrite, playAnimation, postInit, readFromNBT, registerAI, respawnTo, sendPacket, setEntityField, setMotion, setName, setNameVisible, setNPCField, setPersistent, spawn, toString, updateNearby, updateNearby, updateNearby, updateToPlayer, writeToNBT
public NPCMonsterAbstract(N npcEntity)
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