public abstract class NPCAgeableAbstract<N extends NPCEntityAgeable,B extends org.bukkit.entity.Ageable> extends NPCCreatureAbstract<N,B>
entityLivingFieldResolver, entityLivingMethodResolver
entityFieldResolver, entityMethodResolver, nbtHandler, npcEntityFieldResolver, npcEntityMethodResolver, pluginName
Constructor and Description |
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NPCAgeableAbstract(N npcEntity) |
clearGoalSelector, clearTargetSelector, getGoalListB, getGoalListC, getGoalSelector, getTargetListB, getTargetListC, getTargetSelector, postInit
clampYaw, getEntityLivingField, invokeEntityLivingMethod, invokeEntityLivingMethod, lookAt, moveForward, moveWithHeading, onDie, onHeadingMove, pathfindTo, refreshEquipment, refreshSlot, setBodyYaw, setEntityLivingField, setHeadYaw, setPitch, setYaw, tickAI
broadcastGlobalPacket, broadcastPacket, despawn, getAbsoluteBoundingBox, getBoundingBox, getBukkitEntity, getEntityField, getEntityType, getName, getNbtData, getNpcEntity, getNPCField, getNpcType, getPlugin, getUniqueId, invokeEntityMethod, invokeEntityMethod, invokeNPCMethod, invokeNPCMethod, isNameVisible, isPersistent, onBaseTick, onCollide, onDamage, onDie, onMotion, onMove, onNBTRead, onNBTWrite, playAnimation, postInit, readFromNBT, registerAI, respawnTo, sendPacket, setEntityField, setMotion, setName, setNameVisible, setNPCField, setPersistent, spawn, toString, updateNearby, updateNearby, updateNearby, updateToPlayer, writeToNBT
public NPCAgeableAbstract(N npcEntity)
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