void |
NPCAbstract.onCollide(ObjectContainer<Object> entity) |
Boolean |
NPCAbstract.onDamage(ObjectContainer<Object> damageSource,
ObjectContainer<Float> amount,
SuperSwitch superSwitch) |
Boolean |
NPCAbstract.onDamage(ObjectContainer<Object> damageSource,
ObjectContainer<Float> amount,
SuperSwitch superSwitch) |
void |
NPCAbstract.onMotion(ObjectContainer<Double> x,
ObjectContainer<Double> y,
ObjectContainer<Double> z,
SuperSwitch superSwitch) |
void |
NPCAbstract.onMotion(ObjectContainer<Double> x,
ObjectContainer<Double> y,
ObjectContainer<Double> z,
SuperSwitch superSwitch) |
void |
NPCAbstract.onMotion(ObjectContainer<Double> x,
ObjectContainer<Double> y,
ObjectContainer<Double> z,
SuperSwitch superSwitch) |
void |
NPCAbstract.onMove(ObjectContainer<Double> x,
ObjectContainer<Double> y,
ObjectContainer<Double> z,
SuperSwitch superSwitch) |
void |
NPCAbstract.onMove(ObjectContainer<Double> x,
ObjectContainer<Double> y,
ObjectContainer<Double> z,
SuperSwitch superSwitch) |
void |
NPCAbstract.onMove(ObjectContainer<Double> x,
ObjectContainer<Double> y,
ObjectContainer<Double> z,
SuperSwitch superSwitch) |
void |
NPCAbstract.onNBTRead(ObjectContainer<Object> nbtTagCompound) |
void |
NPCAbstract.onNBTWrite(ObjectContainer<Object> nbtTagCompound) |