public class NPCHorse extends NPCAnimalAbstract<EntityHorse,org.bukkit.entity.Horse>
entityLivingFieldResolver, entityLivingMethodResolver
entityFieldResolver, entityMethodResolver, nbtHandler, npcEntityFieldResolver, npcEntityMethodResolver, pluginName
Constructor and Description |
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NPCHorse(EntityHorse npcEntity) |
clearGoalSelector, clearTargetSelector, getGoalListB, getGoalListC, getGoalSelector, getTargetListB, getTargetListC, getTargetSelector, postInit
clampYaw, getEntityLivingField, invokeEntityLivingMethod, invokeEntityLivingMethod, lookAt, moveForward, moveWithHeading, onDie, onHeadingMove, pathfindTo, refreshEquipment, refreshSlot, setBodyYaw, setEntityLivingField, setHeadYaw, setPitch, setYaw, tickAI
broadcastGlobalPacket, broadcastPacket, despawn, getAbsoluteBoundingBox, getBoundingBox, getBukkitEntity, getEntityField, getEntityType, getName, getNbtData, getNpcEntity, getNPCField, getNpcType, getPlugin, getUniqueId, invokeEntityMethod, invokeEntityMethod, invokeNPCMethod, invokeNPCMethod, isNameVisible, isPersistent, onBaseTick, onCollide, onDamage, onDie, onMotion, onMove, onNBTRead, onNBTWrite, playAnimation, postInit, readFromNBT, registerAI, respawnTo, sendPacket, setEntityField, setMotion, setName, setNameVisible, setNPCField, setPersistent, spawn, toString, updateNearby, updateNearby, updateNearby, updateToPlayer, writeToNBT
public NPCHorse(EntityHorse npcEntity)
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